@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square113fedilinkarrow-up1162
arrow-up1162external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 1 year agomessage-square113fedilink
minus-squareSkelectuslinkfedilinkEnglish3•1 year agoI’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
minus-squarePrivateNooblinkfedilinkEnglish1•1 year agoIt definitely caters to the OG gamers. Really respects GoldenEye 007.
I’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
It definitely caters to the OG gamers. Really respects GoldenEye 007.