@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square113fedilinkarrow-up1162
arrow-up1162external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 1 year agomessage-square113fedilink
minus-square@query@lemmy.worldlinkfedilinkEnglish9•1 year agoAnd story/worldbuilding. I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
And story/worldbuilding.
I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
I want to upvote this twice