inZOI has sold 1 million copies in a week, developer and publisher Krafton has announced. That’s the fastest sales milestone ever for a game published by the South Korean megacorp, which declared inZOI a "long-term franchise IP."
It’s also early access, so it will presumably help with it being a bit shallow. There are a surprising amount of things locked behind various mechanics that I’m starting to stumble across. For example, if you’re a jerk to people enough your karma score will fall and now you have access to rifle through vending machines looking for loose change or robbing an ATM. I have a feeling there are a lot more of these kinds of things to discover.
Just getting out of the Sims price hell is worth it for me. I’ve had some good experiences with early access games in the past so I’m reasonably upbeat about what may come down the line.
It’s also early access, so it will presumably help with it being a bit shallow. There are a surprising amount of things locked behind various mechanics that I’m starting to stumble across. For example, if you’re a jerk to people enough your karma score will fall and now you have access to rifle through vending machines looking for loose change or robbing an ATM. I have a feeling there are a lot more of these kinds of things to discover.
Just getting out of the Sims price hell is worth it for me. I’ve had some good experiences with early access games in the past so I’m reasonably upbeat about what may come down the line.