Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before Larian took us back to the titular city (and its surrounding areas).

  • @mudeth@lemmy.ca
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    51 year ago

    Tell me more about what you disliked about D:OS. I’m playing through in co-op (in the endgame right now) and want to commiserate.

    For me it was the bugs and some weird choices where things that should work to progress don’t, and some progress is so convoluted that we had to look it up and we were like ugh wth.

    Looking up stuff is annoying when something you’re sure should work logically doesn’t.

    • HidingCat
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      21 year ago

      It was just very combat-heavy and very challenging, and not in a very fun way. Also I remember going through a period of finding combat just to get XP to be able to get gear to upgrade to or something like that, which prolonged the dragging. Overall it was a slog, which I carried through to see if I got some payoff. Looking back the payoff for me was “Avoid Larian games”.

      • @mudeth@lemmy.ca
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        11 year ago

        Fair. I was playing a warrior so combat wasn’t as much an issue for me. Tbh when we were starting, someone told us to play DOS 2 instead of 1 since it’s a better gameplay experience and I wonder if all these rough edges have been fixed.

        • HidingCat
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          1 year ago

          I think I had a warrior-type too? You get to pick two characters, I recall.

          • @mudeth@lemmy.ca
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            11 year ago

            I’m playing co-op, so I have one PC and manage one companion, and the other player does the same.