Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

  • Jordan Lund
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    At least this way they can blame it on the S instead of just being the ganked version.

    I remember when Mortal Kombat came out censored on the SNES and uncensored on the Genesis, not a technical limitation, but a policy limitation. Not a good look.

    • astrionic@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Can’t they blame it on the S either way?

      And “just being the ganked version” in this case would mean not having a single feature that the vast majority of players likely wouldn’t even have used in the first place. Yes, it’s not good, but the choice here is between either locking your players out of that one non-essential feature or locking them out of the entire game. And the second option is, to me, very obviously much worse.

      And it’s also not like it would be the “bad” version forever. They can just patch it in when they get it to work. And let players decide for themselves whether they want to get the game now without split screen or wait.

      • Jordan Lund
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        They COULD blame it on the S, but, again, Microsoft won’t allow it.

        What I’m hoping they do, on the next hardware refresh, is a discless Series X and just ditch the S completely.

        There is precedent when they axed the Xbox One and replaced it with the S and X.

        • astrionic@beehaw.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          They COULD blame it on the S, but, again, Microsoft won’t allow it.

          I don’t get how blaming the S for a delayed feature would be different than blaming the S for a delayed game, which is what they’re doing right now.

          But I definitely agree that this is bad for Microsoft and they should do something about it. Not sure whether dropping the S would be the right call but they definitely need to reconsider the feature parity requirement policy.

          • Jordan Lund
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            The S was just a bad idea from the get go. The Xbox One X introduced 4K gaming, 4K televisions are dirt cheap and the defacto standard now, why bother doing an under-powered 1440p machine? Even if you wanted a cheaper option, it doesn’t make sense coming out with a machine that belongs in the last generation, not the current one.

            They should have gone the Sony route… Series X, Digital Series X. $499/$399.

            If they wanted a $299 box, keep the One X alive for 1-2 more years then kill it. Still a better choice than the Series S.

            • astrionic@beehaw.org
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              The S was just a bad idea from the get go.

              Yeah for sure. I agree that pushing the One X as the cheaper/entry level version would have been much better. Even for much longer than 1-2 years. People wouldn’t get as mad if they gradually started to phase it out and stopped releasing the high profile games on it after a few years while still supporting it somewhat. Even the feature parity thing wouldn’t have been that much of an issue if they’d just clearly communicated an expiry date beforehand.