Hi all,

I’ve decided to start a GameDev community as I didn’t see any on this instance or others.

What’s your relation with game development?

I’ll start; I’m a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

  • Queen Of Squiggles
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    2 years ago

    Hey thanks for making the community! I’m mostly a hobby game dev (it’s just like indie but I’m not paid). I really enjoy making stuff in Godot with C# but I also enjoy exploring other tech stacks for game dev.

    • NoxiousPluK@lemmy.blahaj.zoneOPM
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      2 years ago

      Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.

      • Queen Of Squiggles
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        2 years ago

        I’d highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they’re slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it’s super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects

        • hodgepodgehomonculus@lemmy.blahaj.zone
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          2 years ago

          I’ve been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn’t that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.