Queen Of Squiggles

  • 2 Posts
  • 28 Comments
Joined 2 years ago
cake
Cake day: June 6th, 2023

help-circle
  • Queen Of SquigglestoGodot@programming.devEye tracking?
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 years ago

    I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:

    • useful for many/most users
    • impossible to create otherwise
    • has significant community demand.

    Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated







  • Hey there! Glad to see a Godot community on Fedi! I’ve posted a bit in !GameDev@lemmy.blahaj about it, but today I was working on more back end stuff for my game.

    It’s a slime rancher inspired farming game that takes place in a magical forest.

    The back end work I was doing is sprucing up my print statements with logging levels, rich text formatting, and scaffolding for generating log files. I also was working more on my mod loading framework which would allow users to make content that gets loaded into the game. I do this with some global scope registries and custom resources.

    Also I’m doing all of this in C# and open source under GNU GPL3


  • I’ve been using Manjaro and having a pretty good time. I mainly use it because I like the idea of Arch, but not the time investment needed to get everything set up how I like it. I originally moved over because I wasn’t happy with Ubuntu putting ads in the terminal when updating through apt.


  • You forgot an amazing reason to use NewPipe: Subscription Groups. You can assign different subscriptions to different groups and view a subs feed of that particular group. So I’d have a group for game dev and stuff, and another for media criticism, etc. Awesome stuff!!