I actually don’t know how cross posting is supposed to work so I hope I’m doing it right. I originally shared this in a general game dev community but I want to share it here as well since it’s Godot

  • kelpsie@lemmy.ca
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    1 year ago

    Neat! I see you’ve got the beginnings of schlorping up resources. As far as I’m concerned, schlorping is the primary innovation of Slime Rancher, and more games could do with copying it.

    • Queen Of SquigglesOP
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      1 year ago

      Thanks! It was actually pretty easy to do with an Area3D. I didn’t realize until I was making this that they can apply localized gravitational forces. That’s how I did it, a cylinder of gravity towards the collection trigger.