Does anyone know if eye tracking is supported in Godot or if it will be added?

  • Queen Of Squiggles
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 years ago

    I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:

    • useful for many/most users
    • impossible to create otherwise
    • has significant community demand.

    Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated

  • Feyter@programming.devM
    link
    fedilink
    English
    arrow-up
    4
    ·
    2 years ago

    This is kinda specific questions. Can I ask what you want to do with Eye Tracking in Godot?

    I don’t know any game that is using this.

    • Unimalion @sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      I would like to get the eye tracking information from a quest pro. I think it would be better for navigating ui in VR and I want to make a wizard game where spells go where you’re looking or lock on to what you’re looking at.

  • sleepyTonia@programming.dev
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 years ago

    For starters, cameras are only supported on iOS/macOS as far as I know. Someone wrote a python script to do face tracking and send the information to Godot via TCP a while back, maybe you could take inspiration from this?

  • aes@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 years ago

    I was talking to some people from a company that makes an eye-tracking thing and apparently it’s really hard to do with precision, so it’s unlikely that any hardware you’re willing to pay for is going to do what you want.