• @Goronmon@beehaw.org
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    01 year ago

    I mean sure but give us the choice, damn it! :(

    Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.

    If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.

    • @Gert@beehaw.org
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      11 year ago

      I’m kind of assuming it’s the latter, but if they have a decent amount of overhead, a 40fps uncapped mode would be a good option for VRR displays.