Android Authority: 3DMark’s benchmarking suite has launched its first ray tracing test and we’ve run it on a bunch of phones

  • @db2@sopuli.xyz
    link
    fedilink
    English
    2011 months ago

    This is not a feature that a device with limited available power to consume needs. It’s just dumb.

    • @figaro@lemdro.id
      link
      fedilink
      English
      711 months ago

      I disagree. I use my old phone exclusively as a gaming device. If it needs power, I plug it in. The better graphics it can handle, the better

      • @db2@sopuli.xyz
        link
        fedilink
        English
        511 months ago

        So you believe it needs it as a standard feature even though gaming phones that it’s more appropriate for are a thing?

        • @figaro@lemdro.id
          link
          fedilink
          English
          311 months ago

          I think it should be a standard feature that game developers are able to take advantage of if they would like to.

          I don’t think you are going to accidentally stumble upon any mobile games that have raytracing anytime soon and wonder why your battery is draining

      • @giant_smeeg@feddit.uk
        link
        fedilink
        English
        411 months ago

        The only argument you can really have is about die space. If fixed function hardware is on die for ray tracing.

        The chip could be cheaper or have a larger rasterization GPU block, AV1 encode block etc etc

    • tal
      link
      fedilink
      2
      edit-2
      11 months ago

      This is not a feature that a device with limited available power to consume needs.

      I don’t disagree, but I’m not sure that that is the long-run game.

      I think that many of us consider Android to be a supplemental platform to a “heavyweight” computing platform, like Linux, MacOS, or Windows.

      My understanding is that an increasing number of younger people don’t know how to use those platforms. Just a smartphone platform.

      And I see attempts to shift towards heavier-weight Android devices.

      It may be that the aim here is to move towards larger Android devices.

    • bitwolf
      link
      English
      111 months ago

      I don’t think we’ll be using dedicated hardware for these work loads for very long.

      FPGAs will likely phone several tasks such as encryption, ray tracing, ml, etc.

      That said I would very much like raytracing in my phone as it is the lowest barrier of entry for VR/AR which could benefit from raytracing.