• @ysjet@lemmy.world
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    91 year ago

    It’s not unreasonable to expect a game to be, to the publisher’s knowledge, bug free. In fact, it’s not just reasonable, as a programmer, it’s fucking baseline.

    Most game devs are a fucking embarrassment, and they deserve to be dragged.

    • YAMAPIKARIYAOP
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      41 year ago

      I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.

      • @Elderos@sh.itjust.works
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        21 year ago

        Yep, in big studios the big guys making the decisions really couldn’t care less what product is actually being made. They expect X return on investment by Y date, and you better be shipping your game then because ressources are already being reallocated to that bew project that was already in pre-prod as you were finishing the previous one.

        Game devs are also artists in their own way. It sucks for them when a game, sometime one that had lots of potential, gets released in an unfinished state. Your reputation takes a hit, people blame the QA and loot devs, but really the big guys are almost always to blame. More mid-term money that way, less bonus to pay, players still buy the unfinished games, and etc.

      • @Resonosity@lemmy.ca
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        21 year ago

        I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making

    • If you’re a developer then you know bugs in software are inevitable. You’re either not a developer or so full of yourself, you think you’ve never made a mistake in your life. Either way, you don’t know ow what you’re talking about.

      • Fushuan [he/him]
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        31 year ago

        I think they meant that known bugs should be fixed brforing shipping a release. And as others commented, this is not usually in the devs hands and unfortunately, they usually take the public blame.