Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?

What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?

  • @bionicjoey@lemmy.ca
    link
    fedilink
    English
    21 year ago

    The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time

    That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.

    • dinckel
      link
      fedilink
      English
      31 year ago

      The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it’s not the case, evidently

        • Rhynoplaz
          link
          fedilink
          English
          61 year ago

          You are completely correct

          I’ve been playing a bunch of old NES and SNES games, and they all could use a few patches. Many are buggy as hell.

          They were still cranking out unfinished trash back then because the cover art and box description was all we had to go by. No refunds on opened games, your money was gone and you had no hope of it ever getting better.