What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • MudMan
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    111 year ago

    Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.

    • the w
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      71 year ago

      That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don’t get from most modern games. I’m surprised they haven’t revisited or revived it in some way.

      I mean, Bungie’s remaking Marathon! Anything is possible in this crazed timeline

      • MudMan
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        31 year ago

        Oh, it was going for something alright. None of the pieces of it actually work or hold up at all, because that’s David Cage for you, but I was all-in on the experience, from the open world to the janky fighting game combat to the bizarre David Bowie musical interludes.

        I still have my original PC copy, even.

        • the w
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          1 year ago

          You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.

          Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.

          The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel