Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you’ll have to pay per game install. It won’t affect most people but this sounds outrageous. It’s a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

  • @Blackmist@feddit.uk
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    21 year ago

    I’ve seen lots of games with a Unity and Unreal splash screen. I don’t think I’ve ever seen a game using Godot.

    Developing a game is a long expensive project and developers need to be sure that their tools are viable for the sort of game they want to make.

    • @MossBear@lemmy.world
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      11 year ago

      Dome Keeper and Cassette Beats are two notable games made made with Godot. As to the second point, making games is a long process, but it doesn’t have to be expensive. That depends entirely on the skills of the developers, and the nature of the game.