cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion[1]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.


  1. https://lemmy.world/post/5057297 ↩︎

  • @WhiskyTangoFoxtrot@lemmy.world
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    81 year ago

    I’ve been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I’d used Unity instead I’d be completely screwed right now. Hell, I’m still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it’s worth. Going to a completely new engine at this stage in development would be completely out of the question.

    • @anlumo@lemmy.world
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      31 year ago

      I’m sorry to stifle your expectations, but if you’re working on that project on your own, you’re very unlikely to reach the 200k/year revenue necessary to trigger this new pricing scheme.

      • @WhiskyTangoFoxtrot@lemmy.world
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        1 year ago

        No, it’s a commercial release. I’d been doing everything with placeholder art throughout most of development but I’ve recently commissioned some artists for some professional assets, and I think I’ll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up within the next few weeks.

        It’s a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)