The studio is shifting away from battle passes to release more varied content at a more regular pace.

  • thingsiplay
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    11 year ago

    Valve also “invented” the Free to Play model with loot boxes and showed on large scale how much money one can make with it, if I’m not mistaken.

    • rastla
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      11 year ago

      with the difference being that they didn’t lock any gameplay content behind payments. only cosmetics