The studio is shifting away from battle passes to release more varied content at a more regular pace.
I give dota 2 a pass on any shitty monetization for cosmetics since they give all new heroes for free. I’ve played too many f2p games that don’t do this, and new characters tend to be OP for some reason…
I never really played Dota 2, but the monetization is a prime example how a Free to Play model should be in my opinion.
Good on them. Now if everyone else would get on board with this. Fomo pay to win battle passes are why I quit games rather than why I stay. One of the worst modern inventions for gaming since lootboxes.
I actually like them when there isn’t a time limit. Chivalry 2’s battle-pass-thing is nice for that reason. It’s just something i can throw on while i play normally with no grind
Halo does this very nicely. You can buy either the current battlepass or any other battlepass that’s been sold so far.
Funny thing is, valve invented the battlepass, and now that almost everyone else is using it, they’re getting rid of it.
Valve also “invented” the Free to Play model with loot boxes and showed on large scale how much money one can make with it, if I’m not mistaken.
with the difference being that they didn’t lock any gameplay content behind payments. only cosmetics
They just had their worst battle-pass yet. While I dislike battle-pass in general, they kinda did it to themselves this year…
I’ve never paid for any battlepass or cosmetics unless it was indirectly through the purchase of the complete edition of the game.
But, seeing the wide spread profitability of f2p games did make me think most people did. They only talk about battle pass but would be intersting to know the percentage of the active player base that doesn’t purchase anything.