As games get bigger and become more cinematic (and more expensive), there will be studios that grow and grow and then make big layoffs in a lull.

The coders, designers, and need an overarching union together from which they are contracted to work on projects. In fact, the writers and designers could probably work with the existing unions in Hollywood.

The huge studios would function just like in Hollywood. And yeah they would want to pump out those blockbusters, but nothing would stop indie developers from developing. I would allow for consistent and fair discussions for the unions and studios as to how pay will be done. It will also put in safeties for crunch and other abuses.

I’m not saying Hollywood is some perfect working model. I’m just saying it makes way more sense as a model for how modern AAA games are made.

  • @JohnnyCanuck@lemmy.ca
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    669 months ago

    I’m sorry, but your reasoning is absolute nonsense. Maybe game developers should unionize, but suggesting that it should work like Hollywood is pretty ridiculous.

    The huge studios would function just like in Hollywood.

    Okay, so fuck the developers at big studios just like how most of the people working on movies get fucked now? You think because a deal was reached by the union that the big studios aren’t still just running to the bank with their loads of cash? The recent strike (and most strikes in Hollywood) were mostly about residuals. You know why? Because people who aren’t above the line in the credits get shit pay. At least in the games industry most people are employees, get paid up front, have a salary, and whether the game succeeds or flops they get their money. And most people don’t get laid off between games. You’re getting paid your salary even while there is downtime. In Hollywood, if the movie flops(*), you’re shit outta luck, my friend. Hope you’re happy with whatever you made during production and you’re able to find your next gig quick. Because you’re not an employee of the studio, you were working for a production company on this one movie and now you gotta fend for yourself because the movie’s done and so is this LLC.

    (*) which brings us to the big fucking asterisk in how Hollywood “works”. Movies don’t make money. Not on paper anyway. It’s so bad, it even has its own name: Hollywood Accounting. The gist of it is that they use creative accounting techniques so that profit sharing agreements (like the residuals that were just fought so hard for by the unions) pay as little as possible.

    And yeah they would want to pump out those blockbusters, but nothing would stop indie developers from developing.

    What stops indie developers from developing now? Indie game developers have it way better than indie movie makers. They have better platforms for distribution, a larger audience, and much lower cost to entry.

    I would allow for consistent and fair discussions for the unions and studios as to how pay will be done.

    Yeah, because that’s what Hollywood is known for…

    It will also put in safeties for crunch and other abuses.

    Crunch (and other abuse) still happens in Hollywood production, so… Nope, sorry.

    I’m just saying [the Hollywood model] makes way more sense as a model for how modern AAA games are made.

    No fucking way. As someone who was a salaried employee for 15 years in the A to AAA game industry over 7 projects, some of which failed but I still got paid, with bonuses and stock awards and job security, please fucking no. I’m glad I didn’t have to fight for a new gig every couple of years and hope for residuals.

    • frog 🐸
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      179 months ago

      Very well said. I think there is an argument that the gaming industry would benefit from more unionisation (there are very few sectors that wouldn’t benefit from it!), but emulating Hollywood doesn’t seem like the answer.

      • @greenskye@beehaw.org
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        49 months ago

        I think it’s fair to say they’re are some significant similarities between the two industries. They both focus on large, multi year creative projects with unknown returns. I’m not sure emulating Hollywood is the answer, but they can at least look at how existing Hollywood unions have approached addressing any similar problems

    • ampersandrew
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      109 months ago

      Indie game developers have it way better than indie movie makers. They have better platforms for distribution…

      It kills me that there’s no Steam or GOG for TV and movies. My options are either Blu Rays, when they exist, or streaming, even if I buy the movie outright.

      • @teawrecks@sopuli.xyz
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        9 months ago

        You mean delivering an actual file/media that you can watch without streaming? I know Netflix has the ability to download stuff to watch offline later. I assume other platforms support something similar. That’s pretty close to steam or gog where you don’t own a copy of the game, you own a license to use their copy.

        Edit: But yes, I do sometimes wish I could pay per title and not have to worry about subscriptions to maintain access to certain things.

        • ampersandrew
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          29 months ago

          It’s not close enough if I want to run it from a PC or Steam Deck. They only allow it on mobile where they can enforce their DRM. Then those downloads are only good for a few days before they need to be renewed and they run into all sorts of technical problems trying to enforce the DRM.