Developing it for PlayStation would assuredly mean a delay, or lots of bugs

  • @delnac
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    1 year ago

    I get what he’s getting at. Systemic games tend to have a crapton of edge cases that, statistically and combined with something open-world, will have a higher density of bugs.

    I’d still argue that Bethesda is extremely gung-ho about shipping those products utterly broken and not respecting the minima of quality they are beholden to. Those are the games they wish to make and theirs is the burden of making sure they function properly. It comes with the territory of huge sales they each enjoy. There is a sliding scale between utterly broken and more buggy than average. They lean toward the former on release day, and that’s not okay.

    I would also make the point that while it’s true consumers are a little too uninformed, reviewers absolutely are taking the piss when it comes to pointing out and properly tanking reviews on account of technical issues. It seems that even the most broken, egregious technical problems results at most in a 10 or 20% docking of the final score.