So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • @Moonguide@lemmy.ml
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    181 year ago

    KSP. Never managed to even land on the Mün without a fast and violent end to the crew, but I loved building spaceships.

    The best thing I managed to do was to achieve an orbit around Kerbin.

    • silly goose meekah
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      81 year ago

      I’m pretty sure I saw a YouTube video where some actual rocket scientist said that KSP was amazingly realistic, so you having achieved anything at all seems incredible to me! I just know I spent a few hours with that game and never got anything to not explode. Some things would launch but oscillate out of control and explode eventually.

      • @Moonguide@lemmy.ml
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        31 year ago

        Oh no, my rockets oscillated like crazy. I just strapped more boosters and struts and hoped it got out of the atmosphere before it got Kraken’d.

    • @bionicjoey@lemmy.ca
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      31 year ago

      I could do manned missions to Mun and Minmus, but I don’t think in my hundreds of hours of play I ever set Kerbal feet on another planet. I did launch some probes though.

    • @PresidentCamacho@lemm.ee
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      21 year ago

      Shoot same! I swear to God it was like the controls were broken on every rocket I ever made. No matter how symmetrical it was I felt like I was always fighting the controls.