• Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

  • @RememberTheApollo_@lemmy.world
    link
    fedilink
    English
    85 months ago

    Public gaming is toxic by default. We’re not talking one person playing with their friend group, we’re talking gaming in the wild. Yeah, there’s gonna be exceptions, but the vast majority is mockery, lashing out, trolling, superiority and the like. I’ve disabled in game chats and voice for more than a decade because I’m sick of the BS.

    So it’s not “happening” as a change, this is its normal state.

    • @Renacles@lemmy.world
      link
      fedilink
      English
      65 months ago

      It does keep getting worse though, Starfield’s started a fire that keeps raging on 4 months later.

      • @RememberTheApollo_@lemmy.world
        link
        fedilink
        English
        45 months ago

        A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.

        Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.

        I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.