Matrix’s client UX is improving a lot, there is the Cinny client that mirrors Discord’s layout perfectly. The issue with Matrix is its protocol, which faces scaling issues because each instance joining the network is supposed to replicate the entire Matrix network, which will make it difficult for small hobbyists to add instances without crumbling under the load when the network gets too big. There is another Discord-like alternative, Revolt which is self-hostable and uses its own protocol but doesn’t have federation yet.
This is not true. Data will only be sent to your homeserver if a user on your homeserver joins a room on another server. And only the data for that room is sent, not the whole network. The room data only contains all state changes, and a small amount of recent messages. The amount of state changes is the biggest problem.
Matrix protocol does have a giant problem regarding spam joins though, which make a complete instance basically unusable. Last time I talked with people related to the protocol they didn’t want to or know how to fix it, because the need to verify all room state changes.
Thanks for the information. I set up a Matrix instance with a friend before and noticed it had significantly more resource usage than expected of a little chat client, then someone else explained that Matrix was trying to discover all of the other nodes on the network so I assumed it was true. What causes so many state changes to be generated?
There’s a page explaining it in more detail, but basically, all servers need to verify the complete chain of state events in order to trust data and messages about the room. This is because otherwise malicious servers could make bogus state events and messages that are not valid, like scam messages and unauthorized room setting changes.
In matrix, when you create a new room, or edit room settings, a state event is made. The same is true for changes in user permissions like who is admin, and for settings related to who can join the room.
The last one is key, because this means that in order for servers to trust other servers’ messages, they need to verify if the user that sent the message joined the room in a legit way.
In order to do this, when a user joins a room it must cause a state event. However, this makes it easy for people to abuse, by joining a room with a ton of accounts, it spams state events to all connected servers, which bogs them all down because they are required to process all state events in order for chain of trust to function.
Even for rooms with non-malicious usage, servers can still be bogged down if the room is very big, which might be what happened with you or your friend joining a big public room.
Basically, in my opinion, Matrix cannot be used with public rooms as it stands today.
Matrix’s client UX is improving a lot, there is the Cinny client that mirrors Discord’s layout perfectly. The issue with Matrix is its protocol, which faces scaling issues because each instance joining the network is supposed to replicate the entire Matrix network, which will make it difficult for small hobbyists to add instances without crumbling under the load when the network gets too big. There is another Discord-like alternative, Revolt which is self-hostable and uses its own protocol but doesn’t have federation yet.
This is not true. Data will only be sent to your homeserver if a user on your homeserver joins a room on another server. And only the data for that room is sent, not the whole network. The room data only contains all state changes, and a small amount of recent messages. The amount of state changes is the biggest problem.
Matrix protocol does have a giant problem regarding spam joins though, which make a complete instance basically unusable. Last time I talked with people related to the protocol they didn’t want to or know how to fix it, because the need to verify all room state changes.
Thanks for the information. I set up a Matrix instance with a friend before and noticed it had significantly more resource usage than expected of a little chat client, then someone else explained that Matrix was trying to discover all of the other nodes on the network so I assumed it was true. What causes so many state changes to be generated?
There’s a page explaining it in more detail, but basically, all servers need to verify the complete chain of state events in order to trust data and messages about the room. This is because otherwise malicious servers could make bogus state events and messages that are not valid, like scam messages and unauthorized room setting changes.
In matrix, when you create a new room, or edit room settings, a state event is made. The same is true for changes in user permissions like who is admin, and for settings related to who can join the room.
The last one is key, because this means that in order for servers to trust other servers’ messages, they need to verify if the user that sent the message joined the room in a legit way.
In order to do this, when a user joins a room it must cause a state event. However, this makes it easy for people to abuse, by joining a room with a ton of accounts, it spams state events to all connected servers, which bogs them all down because they are required to process all state events in order for chain of trust to function.
Even for rooms with non-malicious usage, servers can still be bogged down if the room is very big, which might be what happened with you or your friend joining a big public room.
Basically, in my opinion, Matrix cannot be used with public rooms as it stands today.
That sounds a lot like how blockchains work, do you know whether it is the same principle with hashing a state and then simply chaining them?
I don’t really understand what actually takes up bandwidth. Is it the multiple clients querying the matrix server, about previous states, at once?
If you don’t mind me asking
Makes sense, after all matrix multiplication is O(n2).
I tried Cinny recently, but unfortunately it was a buggy mess that kept crashing and I couldn’t even login to my account. I ended up going with Nheko.
What do you mean replicate the entire network, does it include all messages on all instances?
So it would be like Lemmy if everyone was subscribed to everything on all instances?
Nah it only replicates joined rooms-