• @SkyezOpen@lemmy.world
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    578 months ago

    I took an app development course in college. Everything was android and I tested on my own device, except one project had to be on apple. I managed to snag an ancient iPhone off a friend to test, but no, turns out you need a dev account to even be able to load your own code on your phone. Fuck apple forever.

    • @reddig33@lemmy.world
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      288 months ago

      Dev accounts are free. It’s only when you want to post stuff to the store that you start paying.

      • JackGreenEarth
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        318 months ago

        You mean when you want to make it available to download in the only way Apple makes possible? It’s not like you can just send the apk to someone to run on their iPhone, if you want to share the app with others on an iPhone, you have to use the Apple App Store, you have to pay them $100 + the cost of an Apple computer. Just to share your FOSS app with your friends.

              • @0xD@infosec.pub
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                48 months ago

                You’re not even good at whataboutism, lol. Changing one setting is not even comparable to Apple’s perfection. The message that you need to allow it first even takes you straight to the setting.

                  • @0xD@infosec.pub
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                    38 months ago

                    Not really: You don’t need to log in. That is more effort than enabling sources ;)

                    Don’t forget that registration also requires an email account! And a phone number! All of that is not necessary for sideloading in Android.

      • @SkyezOpen@lemmy.world
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        128 months ago

        Did this change? It was about a decade ago. I could develop and test on an emulated device, but testing on hardware was 100% locked behind a $100 paywall.

          • @SkyezOpen@lemmy.world
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            68 months ago

            It mentions the apple developer program which is what I assume the 100 dollar subscription is. I keep seeing people say dev accounts are free but any tools beyond the dev environment are paywalled.

            I wasn’t even talking about app stores; I never published anything to Google play, just loaded through usb from android studio. The apple program didn’t allow even that.

            • @reddig33@lemmy.world
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              28 months ago

              Before TestFlight was a thing, you could self-sign your own apps (.ipa) and install them to local devices through iTunes over a USB cable connected to the device. The developer signing certificate for this was/is free, included when you sign up for the free version of Apple Developer account.

              Nowadays it looks like you can still do this directly from Xcode. See section: “Connect real devices to your Mac”

              https://developer.apple.com/documentation/xcode/running-your-app-in-simulator-or-on-a-device

              *The mention of Apple Developer Program in the bullet points of this section is an “if” and is optional. It’s not required for testing apps on local devices.