PharmacokineticsM to Source Memes@lemmy.worldEnglish • 2 months agoFun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.lemmy.worldimagemessage-square18fedilinkarrow-up1168
arrow-up1168imageFun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.lemmy.worldPharmacokineticsM to Source Memes@lemmy.worldEnglish • 2 months agomessage-square18fedilink
minus-square@disguy_ovahea@lemmy.worldlinkfedilinkEnglish39•edit-22 months agoDead or Alive did it two years earlier in ‘96. https://youtu.be/_uA9MR9G6a0
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️linkfedilinkEnglish12•2 months agoLara Croft’s triangular titties jiggled, but I think that was just because of how shit was rendered on the PS1. Everything jiggled.
minus-square@Valmond@lemmy.worldlinkfedilinkEnglish4•2 months agoI remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
minus-square@disguy_ovahea@lemmy.worldlinkfedilinkEnglish7•2 months agoYup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol
Dead or Alive did it two years earlier in ‘96.
https://youtu.be/_uA9MR9G6a0
Lara Croft’s triangular titties jiggled, but I think that was just because of how shit was rendered on the PS1. Everything jiggled.
I remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
Yup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol