EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 3 年前Microsoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square111fedilinkarrow-up1162
arrow-up1162external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 3 年前message-square111fedilink
minus-squareCommunist@beehaw.orglinkfedilinkEnglisharrow-up31·3 年前It’ll at the very least make indie studios capable of insane things.
minus-squareSkelectus@suppo.filinkfedilinkEnglisharrow-up13·3 年前That also. I’ve been keeping an eye on this kind of technology for my one person projects.
minus-squareDenaton@programming.devlinkfedilinkEnglisharrow-up1·3 年前It helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.
It’ll at the very least make indie studios capable of insane things.
That also. I’ve been keeping an eye on this kind of technology for my one person projects.
It helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.