alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 years agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up160cross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
arrow-up160external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 years agomessage-square9fedilinkcross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up2·2 years agoProbably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
minus-squareDebatableRaccoon@lemmy.calinkfedilinkarrow-up1·2 years agoThat wouldn’t surprise me at this point
Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
That wouldn’t surprise me at this point