nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1145external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square29fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up18·2 years agoIt’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.
It’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.