• Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    56
    ·
    8 months ago

    For a company that relies 100% on modders for their games, you’d think they’d have an actual modding API built into their games by now.

    • AnyOldName3@lemmy.world
      link
      fedilink
      English
      arrow-up
      37
      ·
      8 months ago

      There’s a pretty extensive API, capable of more than most games that advertise modding support, but it can’t do literally everything anyone could think of, so people reverse engineer the game engine to make it possible to do even more things (hence it being called a script extender rather than the modding API). It’s the mod reliant on reverse engineering the executable that break, not the ones using the modding API.

    • AMillionNames@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      8 months ago

      Imagine if Bethesda actually really listened to and catered to their modding community instead of just trying to monetize them. They would be legend right now.

    • BigBananaDealer@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      if bethesda relied 100% on modders then fo3 and new vegas and morrowind and oblivion and skyrim would have completely failed on console. did they?