• aDuckk@lemmy.world
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    7 months ago

    After apparently being given insufficient time to properly tune the game. There’s another story going around about how Bethesda wants to increase their output since at the moment we’re not going to see any proper Fallout from them until into the 2030s, over 15 years after the last one. I say hire Obsidian now and pay their bonus up front including their New Vegas bonus they got scammed out of last time.

      • Cethin@lemmy.zip
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        7 months ago

        The current Obsidian made The Outer World’s. I don’t know how you go from FO:NV to that. I guess the difference is that, while NV had jokes, the world was taken seriously with jokes added. TOW was essentially 100% jokes. There isn’t a single part that was seriously considered I don’t think.

        • CheeseNoodle@lemmy.world
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          7 months ago

          Honestly I thought Outer Worlds was really well made, it was also just very low on content. One thing it did super well was for optional quests to not be obnoxiously telegraphed but placed in a way where I just found them while wandering around which feels a lot better than running down a cheklist. It also prevented me from feeling like I’d missed out on content even after finishing the game and learnign there were a bunch I missed.

          TLDR: Outer Worlds was a fantastic tech demo.

        • FluffyPotato@lemm.ee
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          7 months ago

          Haven’t you played Old World Blues? It was like the best DLC while also 100% jokes, even more jokes than Outer World while being the best DLC.

          • Cethin@lemmy.zip
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            7 months ago

            It had a lot of jokes, but it wasn’t a joke. It still took its place in the world seriously and made sense in-universe. The Outer Worlds doesn’t really ever. It never tries to be consistent.

        • AProfessional@lemmy.world
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          7 months ago

          Even The Outer World was in development 6 years ago. Before covid and during Microsofts acquisition.

          Game studios have high churn, the writers, designers, artists, etc are so far removed from their previous works that its a brand name like every other studio.

          The New Vegas director did work on Pentiment but thats a perfect example of how a single person doesn’t mean a lot. Not to say he doesn’t do good work, but that its a collaborative job with many influences.

      • aDuckk@lemmy.world
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        7 months ago

        Actually you’re right, I forgot about that detail on Obsidian. I’m not a fan of Microsoft owning Everything but at least there’s a chance someone higher up will see all the dollars they would be missing out on here

    • BigBananaDealer@lemm.ee
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      7 months ago

      they did not get scammed out of anything. old practice nobody really does anymore, sure, but obsidian released a game so buggy nearly everybody had crashes, or the game wouldnt start, or permanently lose saves. and obsidian agreed to the 18 month timeframe, which for a team like them should have been enough time given they had all of bethesda’s resources at hand and didnt need to create a whole lot of the assets. obsidian has been know to mismanage their time (like kotor II) and new vegas is just another showcase of it. they only have themselves to blame for missing the bonus

      • P03 Locke@lemmy.dbzer0.com
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        7 months ago

        obsidian agreed to the 18 month timeframe, which for a team like them should have been enough time given they had all of bethesda’s resources at hand and didnt need to create a whole lot of the assets

        Sorry, but you must not be very familiar with game development to think that a mere 18 months would be enough time to churn out a AAA game. It needed 2-2.5 years at least.

        • BigBananaDealer@lemm.ee
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          7 months ago

          new vegas was a larger dlc rather a AAA game. and if it needed 2.5 years at the least then go ask obsidian why they didnt ask for a little more time. they obviously were able to deliver a game in 18 months, but they yet again went too far and mismanaged their time resulting in unfinished legion quests and the buggiest launch maybe ever

          • P03 Locke@lemmy.dbzer0.com
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            7 months ago

            at the least then go ask obsidian why they didnt ask for a little more time.

            You want Obsidian to ask the guys who would eventually stiff them over a single MetaCritic score point to give them more time? Obviously, there was a rather hostile relationship between the two.

            • BigBananaDealer@lemm.ee
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              7 months ago

              it was so hostile in fact that pretty much every dev at obsidian has had nothing but nice things to say about bethesda. so hostile that josh sawyer praised being able to work with creation engine

              and bethesda didnt stiff them zenimax did, so it was something bethesda didnt really have control over. but then again, maybe obsidian could have not released a game THAT buggy and they would have gotten that bonus

    • aStonedSanta@lemm.ee
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      7 months ago

      What a nice dream. They’ll push it to the fallout 76 devs so it’s broken as fuck at release instead!

    • Jakeroxs@sh.itjust.works
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      7 months ago

      It’s hard to say if it was “given insufficient time” vs Obsidian leadership agreeing to a date that was too ambitious for them to accomplish, but I get everyone just wants to say Bethesda bad here.

      I wasn’t in those discussions, so I can’t say for certain one way or the other, but it definitely would have been nice of Beth if they had still paid out the bonus considering it was one point off, alas American corporations rarely do anything (especially if it involves money) out of kindness.