Stoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 7 months agoThis map from the new EU5 dev diary is making me feel thingshexbear.netimagemessage-square44fedilinkarrow-up167
arrow-up167imageThis map from the new EU5 dev diary is making me feel thingshexbear.netStoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 7 months agomessage-square44fedilink
minus-squaredaniyeg@lemmy.mllinkfedilinkEnglisharrow-up22·7 months agothe map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.
minus-squarememory_adept [he/him]@hexbear.netlinkfedilinkEnglisharrow-up7·7 months agoI think terrain is beautiful, I don’t know about a mess of imaginary borders Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice
minus-squaredaniyeg@lemmy.mllinkfedilinkEnglisharrow-up13·7 months agoterrain is nice, but it’s always the same. simplified colored borders however tell your campaign’s story in a simple glance. when you see your blob twice the size of that stupid ai you’ve had a beef for the past two hours it’s satisfying.
minus-squarememory_adept [he/him]@hexbear.netlinkfedilinkEnglisharrow-up6·edit-27 months ago always the same Makes sense in terms of explaining why it’s a core gameplay mechanic itself rather than just a line version of bases in rts I guess a core appeal of using real maps to me in gaming has always been “let’s find out what’s REALLY under Cheyenne Mountain” stargate style
the map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.
I think terrain is beautiful, I don’t know about a mess of imaginary borders
Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice
terrain is nice, but it’s always the same. simplified colored borders however tell your campaign’s story in a simple glance. when you see your blob twice the size of that stupid ai you’ve had a beef for the past two hours it’s satisfying.
Makes sense in terms of explaining why it’s a core gameplay mechanic itself rather than just a line version of bases in rts
I guess a core appeal of using real maps to me in gaming has always been “let’s find out what’s REALLY under Cheyenne Mountain” stargate style