I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?

At least add a quit and save option if you want to avoid save scumming.

These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.

I wonder what the reason for this is?

  • fuzzywolf23@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Now you’re talking about doing a save state comparison to avoid one line of dialogue. Have fun with the preceding lag spike, I guess.

    • Skates@feddit.nl
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      Add counters to progression:
      20/180 quests completed
      1805/9456 dialogue choices explored
      567/568 npcs killed
      95/102 areas explored
      And whatever else you define as progress

      Add this info into your save data. When quitting the game, open the most recent save, read the counters, compare to current values, display a nondescript “you’ve had a little/a lot of/no progress since you last saved, are you sure you want to quit without saving?” Shouldn’t take so long that it triggers a lag spike, I don’t think.

      • lad@programming.dev
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Will a change in position be considered a progress though? How far?

        There are a lot of questions to answer in such a case, so I’d argue that a timer is good enough