Recently I’ve discovered the joy of CRPGs, having previously only dabbled in them without spending any significant time on the genre.

With Baldur’s Gate 2 just around the corner, which I’m sure many of us are hyped for, I wanted to try a similar CRPG to get a feel for whether I’m going to want to play it. Enter DOS2; this game is made by Larian Studios, the same studio making BG2, and is an absolutely incredible game.

From the graphics, which are stunning even 6 years on from release, to the combat which makes you think about your moves in a manner similar to how you might do in a game like chess, and best of all stories which are for the most part genuinely interesting. I frequently found myself surprised at events / characters / quests I found throughout the world, even small things like hearing someone screaming nearby then discovering they had been torn to pieces by voidwoken.

I recently just finished Act I and just started Act II but wanted to share a bit of love for this game as it is an absolute masterpiece with a well deserved 95% positive rating with 144k reviews on steam.

gameplay

Please share your experience with DOS2 and whether or not you have fully completed the game!

  • Sanguinius@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    500 hours in and a couple of play throughs. There’s so many different ways to progress it’s wild. Every time was different.

    Trompdoy forever

  • Nonononoki@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    Only problem I have with the series is that the average battle takes around half an hour. Wish there was a way to speed that up. But fun games with awesome graphics no doubt.

    • travysh@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I typically play video games for an hour a night. This can be woefully inadequate for DoS as all I may accomplish is a single battle.

  • rambaroo@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    I wanted to like this game but I found the combat to be really tedious and the story felt dull. I hope BG3 takes it to another level.

    • Soupbreaker@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Having just finished DOS2, and played a ton of early access BG3 as well, I think BG3 really does take it to another level. It does a better job with immersion, I think, which engages you more in the story and characters. Based on what I’ve played so far, they’ve managed to do that without sacrificing any of the complexity of DOS. We’ll see how fleshed out the rest of it is soon, but I’m uncharacteristically optimistic.

  • slumlordthanatos@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    I’m one of those who doesn’t get the praise.

    It’s probably just me, but I’ve always felt like if you’re not going to hold the player’s hand, then it’s important to be intuitive. DOS2…is anything BUT intuitive; not only is the game open-ended, the way forward isn’t always clear. Some early fights are difficult enough that you might assume it’s a beef gate, when it’s actually required to proceed and you just need to cheese it.

    For me, it might be because the RPG mechanics aren’t familiar to me. I picked up Pathfinder: Kingmaker and Wrath of the Righteous and fuckin’ loved both of those games, but Pathfinder is a game system I’m familiar with. Maybe since Baldur’s Gate 3 uses a variant of 5th edition D&D, it’ll click for me.

    • Here_in_Malaysia@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I feel the exact same way you do about DOS2. I switched to an easier difficulty soon enough. Baldur’s Gate 3 feels like I finally get to be a player as a forever-DM, but also makes me feel like scolding the non-existent DM for some stupid encounter and quest design. I play with a full party of friends, so maybe it’s because we fuck around too much.

      That said, it is early access. Hopefully the final product has better intuition so that you don’t have to save-reload all the damn time because you didn’t mindread the devs.

  • specseaweed@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    The co-op is wildly underrated. Amazing game to play together.

    My wife is not an RPG player and it’s her favorite game of all time.

  • 🦄🦄🦄@feddit.de
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    One of my favourite games and the only reason I purchased the Early Access of Baldura Gate 3.

    Wish I could play it for the first time again. Have fun!:)

  • Carighan Maconar@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I could never get into it, tbh.

    Me and my partner at the time figured it’d be amazing for a couch-co-op thing, but it was so chaotic around NPCs due to the spam of random interactions flying off from two interacting characters, we just gave up on it. Breaking combat was a lot of fun though.

    I really ought to get back into it and just play it solo. 🤔

  • AlexisFR@jlai.lu
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Quite slow paced and inventory management is a mess, but a very good game otherwise!

    I heavily recommend the Explorer difficulty if you aren’t familiar with CRPGs, on Classic the game is quite hard even in Act 1 if you don’t know how to play them.

  • stooovie@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    It’s great but too big and sprawling for me. I got drowned in side AND main quests in the second act and couldn’t get back into it. Probably a me problem but still.

    • Nacktmull@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      The single big complaint about DoS2 I have is the horribly dysfunktional quest journal. Instead of giving the player a sense of what to do and where to go next, it just outright confuses me and makes me feel super lost. That quests don´t have a recommended character level makes this mess even worse. I worked around those issues by using Quests by Levels Guide and it worked very well - never felt lost again, always knew what quest to do next.

  • 5in1k@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    3 friends and I played this. They all liked it I did not. It felt like a shopping simulator.

    • Taliesin@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      How quickly gear became obsolete in DOS2 is a super valid criticism. No loot, no matter how unique, ever felt special because you knew as soon as you leveled up there’d be better at the merchants.

      Since Baldur’s Gate 3 is built on a framework of D&D 5e, however, there should be a lot less shopping - upgrades are rare in 5th edition and almost always found while adventuring instead of bought from stores. Good news for anyone who hates shopping!

      • Nacktmull@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        How quickly gear became obsolete in DOS2 is a super valid criticism. No loot, no matter how unique, ever felt special because you knew as soon as you leveled up there’d be better at the merchants.

        I felt the same, it´s really frustrating to find a cool piece of gear but having to replace it after just a few level ups. Because of that I activated the Sorcerous Sundries giftbag that allows you to increase the levels of items (for a hefty price that increases every time) and it completely fixed the issue. I can now use epic gear as long as I want in a run because I can upgrade it every few levels instead of buying/looting new stuff. Is there a reason you don´t want to use Sorcerous Sundries?

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        It’s not just the shopping part of it but also the way unique items with unique effects get deprecated so fast you barely get any use out of them. It’s a damn shame.

        • Nacktmull@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          I felt the same, it´s really frustrating to find a cool piece of gear but having to replace it after just a few level ups. Because of that I activated the Sorcerous Sundries giftbag that allows you to increase the levels of items (for a hefty price that increases every time) and it completely fixed the issue. I can now use epic gear as long as I want in a run because I can upgrade it every few levels instead of buying/looting new stuff. Is there a reason you don´t want to use Sorcerous Sundries?

          • Coelacanth@feddit.nu
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            I was playing it co-op with a friend and he was adamant on not using any giftbag stuff because he felt like it was cheating.

            I’m not even sure he read through the whole thing but I didn’t want to argue, so I guess didn’t either. I don’t think I realized the item upgrade function was in there.

            If I ever go back for a solo playthrough I’ll be using it. Does it work on Unique items too?

            • Nacktmull@lemm.ee
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              1 year ago

              The wish to be able to keep using cool unique items once I found them was the main reason to turn Sorcerous Sundries on, so yes it does work :) There are many different gift bags, some are just little quality of life improvements that should have been in the base game if you ask me, others really change the game balance. Saying gift bags are generally like cheating is nonsense. Before the next playthrough just check each giftbag and decide which you like, start a run, check them out in practice and if you don´t like one you just restart and turn it off. The item management improvement giftbag for example did not work for me at all while the giftbag that gives you a respec mirror in ACT 1 is mandatory for players learning the game so they can mess around and try different builds from the start imo.

  • sirdorius@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    It’s an incredible game, but it took me something like 20 hours just to finish the first act, and I just don’t have the patience anymore for a 100+ hour long RPG. The combat is really good overall, but I didn’t like that movement and attacks use the same pool of AP. Compared to something like XCOM, this forces you to be very static since moving is basically wasting an attack, or it makes movement abilities like jump and the likes extremely OP.

    • Bazzalicious@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Speaking as someone who really enjoyed DOS2, I do have plenty of issues with its mechanics, with the movement ability problem you mention right in the thick of it.

      Once you learn the game systems a bit, you will always gravitate towards a similar set of skills. Mobility is so important in the game that you will frequently find yourself in situations where your character’s survival depends on it (and the AI abuses these skills constantly). So everyone gets a jump skill, two if it fits the build - and many of the jump skills are just teleports with rider effects, so everyone’s teleporting around. All builds tend to gravitate towards more damage, because you can’t apply CC without nuking their armour down first, and CC trivialises fights when it comes into play. Optimisation isn’t straightforward, and skills aren’t really on an equal footing. Maximising Warfare is how you become the best Necromancer, and the best Rogue, and the best Warrior, and the best Archer. Meanwhile, all the other skills (with the notable exception of Summoning) you can generally just leave between 2-5 to unlock their respective abilities, regardless of your build.

      The ultimate end-game of this is that loads of characters end up feeling very similar, even if they appear to do very different things on the surface. Once you get past much of Act 2 there’s very little variation in how you play the game and approach combat, and the story becomes the main driver for completion even as the core gameplay loop stagnates. I think I completed the game on my fourth attempt, but that was largely through my stubbornness rather than other factors.

  • Justagamer@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    I think the only dumb reason I stopped playing after 25 hours was just not having a convenient storage chest as I tend to be a hoarder in games.

    I even went as far as figuring out how to make a mod to improve the storage chest.

    My thought was to see if I could edit the ship’s chest to show a bigger screen of items and have either tabs or separaters for the name type.

    Anyways if I were to replay it knowing that I shouldn’t just try to pick up every crate and scrap I see I would likely get farther.

    • Nacktmull@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Now that you say it. Item management is my second big complaint about DoS2 - right after the nearly useless quest journal - it is truly horrible and the “improved organization” gift bag sadly does not fix the problem but makes it even worse imo.

      • Soupbreaker@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        Yeah, I just finished the game, and inventory management was probably my number one gripe. Hours were spent micromanaging all the luggage. I had the same experience with the gift bag. If I had it to do over, I’d go Lone Wolf, just to simplify the logistics.

  • ExcessivelySalty@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I enjoyed DOS2 quite a lot even though I didn’t make it out of the first act, I should probably try playing it again although I don’t really have the time or patience for 100+ hour games anymore.

    That being said I’m pretty hyped for BG3.

  • cyd@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I liked the first game more. The introduction of armour bars in DOS2 made each fight a huge slog; I understand the intention of promoting strategic thinking, but it just felt un-fun to me. Also, I liked the light hearted nature of DOS1’s story more.

    • Penta@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      For me it was the other way around, I liked the combat in 2 a lot more, because 1 felt way more random. In DOS2, status effects are more predictable, in 1 you can get really lucky or unlucky with status effects hitting or missing, leading to more reloading and “save-scumming” (or maybe we were just bad lol)

  • crius@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    This is a game for which the developers said “you have to cheese it, we made it that way intentionally”.

    You have to do fights trying to cheese it as much as possible, guess the correct order based on your level as well and often end up in situations that are impossible to resolve unless you do something that doesn’t make sense.

    And let’s not forget the “kill everything that moves to get the most xp possible” because that’s the way it’s intended to be played.

    If it was just a straight up “combat - cutscene - combat” I would agree with the “great game” opinion because the game only shines for the combat system.

    Everything else is below average when not straight out broken.

    • Nacktmull@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      This is a game for which the developers said “you have to cheese it, we made it that way intentionally”.

      This is a rumor, the game is perfectly playable without cheese, it´s just harder then.