I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita

    • zravlkzmrgzgsshco@mastodo.neoliber.al
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      2 years ago

      @lvxferre I know there are perverse incentives for power creep for games with in-game monetization but even with MOBAs who produce less and have less combinatorial possibilities on moves/items can have power creep so I don’t think mass production alone does it. I’d reckon power creep is a demand side problem, people get more dopamine when something they use is overpowered. Also legendary power creep prolly started with Gen III Kyogre rain-boosted STAB Choice Specs 150 base power spread move.

        • zravlkzmrgzgsshco@mastodo.neoliber.al
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          2 years ago

          @lvxferre Define meaningful changes to core gameplay and Gamefreak doesn’t seem to have perverse monetary incentives to power creep so I’m just guessing a more benign creative block here rather than willful. I don’t think people buy Pokemon games for the competitive esports aspects anyway even though I see a lot of changes in later gens clearly geared towards VGC gameplay.