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Riker@lemmy.world to RPGMemes @ttrpg.network · 11 months ago

Think again

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Think again

lemmy.world

Riker@lemmy.world to RPGMemes @ttrpg.network · 11 months ago
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  • Tar_Alcaran@sh.itjust.works
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    11 months ago

    I don’t get it.

    • bradorsomething@ttrpg.network
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      11 months ago

      Maruts don’t have to roll to hit - they’re creatures of true order, so they just hit when they plan to.

      • Ð Greıt Þu̇mpkin@lemm.ee
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        11 months ago

        That is… terrifying

        • DragonTypeWyvern@midwest.social
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          11 months ago

          Good news is they really only exist to punish players who pissed off the DM, and would therefore hit anyways.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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            10 months ago

            It’s not like they can see what goes on behind the DM screen. I can say the dice did whatever I want. 😤

        • Khrux@ttrpg.network
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          11 months ago

          A well roleplayed Marut is great. As a CR 25 construct, it’s going to be enforcing a universal law, such as attempting to stop a world ending threat.

          It’s primary aim is normally to planeshift it’s quarry to court, rather than kill them, and may even prefer not to kill those who come between that goal.

          Here’s The Monsters Know What They’re Doing’s blog post on them. It really telegraphs how helpless a targeted creature is to them.

        • BloodBrandy@ttrpg.network
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          10 months ago

          It’s a thing about Law, specifically the realm of Law, Mechanus, who’s power I would guess they carry with them.

          One of the (I think optional in 5e) realm rules for Mechanus is you do not make attack rolls. Instead, you treat any roll as a 10 and add your stat and proficiency as the realm removes the idea of random chance and focuses on clockwork regularity. Even damage die default to their average, which makes combat a lot more straight forward but also means you can come up on something you literally cannot hurt.

          There’s a handy common level magic item in Xanathar’s Guide, called the Clockwork Amulet, which let’s you skip an attack roll and just take it as a ten, and do so once per day (No attunement, resets at sunrise). It’s a good thing in certain situations

    • Eldest_Malk@lemmy.world
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      11 months ago

      Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller

    • subtext@lemmy.world
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      11 months ago

      Empowered with the certainty of law, contract maruts were terrifying opponents whose strikes always connected, invariably dealing devastating damage.

      https://forgottenrealms.fandom.com/wiki/Marut

      • ValenThyme@reddthat.com
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        11 months ago

        my first thought was ‘that damage doesn’t seem like enough if these fellas are supposed to be deaths backup squad’ then i got to

        A marut commanded an array of magic, replicating the spells air walk, dimension door, fear, greater command, greater dispel magic, mass inflict light wounds, locate creature, and true seeing as often as it willed; chain lightning, circle of death, mark of justice, wall of force each once a day; and earthquake, geas/quest, and plane shift each once a week.[3][4]

        ooh thats a spicy boi

        • edgemaster72@lemmy.world
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          11 months ago

          5e Marut: I’m gonna pretend I didn’t see that

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