nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square86fedilinkarrow-up1190
arrow-up1190external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square86fedilink
minus-squareCommanderCloon@lemmy.mllinkfedilinkEnglisharrow-up5·6 months agoYou can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
minus-squarefibojoly@sh.itjust.workslinkfedilinkEnglisharrow-up1·6 months agoI wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
minus-squareCommanderCloon@lemmy.mllinkfedilinkEnglisharrow-up1·6 months agoI don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
I wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
I don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo