• jet@hackertalks.com
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    5 months ago

    I really enjoy the game, but now me and my friends are maxed out. Max samples, max medals, max upgrades. With nothing to progress to there is far less incentive to play.

    The way my friend group works, and I imagine many others work, when I see one of my friends online playing a game, I join their game. And hell divers was great for that, they made joining games effortless. So it was very social.

    But without any of my friends actually progressing towards something in the game, it’s far rarer for us to just join on each other cuz we’re not playing it alone. So now Helldivers is a an option, when we’re already together online, trying to figure out something to do, we will hell dive and have fun no problem. But it’s far less likely now

    If they want to maintain a larger user base, they need to have something for people to constantly progress towards. It could just be donating samples to a new research project, that could be infinite grind

    • Maalus@lemmy.world
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      5 months ago

      And yet they need to also be fixing bugs en masse since they create tons of them every update.

    • LeadersAtWork@lemmy.world
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      5 months ago

      They should create a third enemy that they ask the community to keep mostly hidden, only accessible to the best (progressed above a certain point) Helldiver. This is a bad, if fun, idea though.

      So I guess what would everyone like to see?

    • UnderpantsWeevil@lemmy.world
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      5 months ago

      Its weird, but the game felt like it was going to be adding maps and combat zones with relative frequency. But I agree, the game got stale fairly quickly. It was fun, but not meaningfully more fun than Counterstrike or DOTA

      • MintyAnt@lemmy.world
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        5 months ago

        I think they ended up slowing their release pace, which was sort of absurdly fast. Which I think is great? I’d rather see more meaningful, occasional updates. The kind that would bring folks back to play it until they complete said content.