

The series was very good, but it was still a low budget project. BG1 was developed for an estimated $1.5-3M. BG2 was developed for $7M. I can’t even find budgets for Icewind Dale or Planescape: Torment.
But compare that the BG3’s $100M budget (closer to $200M after marketing).
These were great games, but they were largely indie games. None of them had AAA budgets back in the 90s. Even at the scale of the era, Ultima XI cost $12M to produce. The OG FF7 cost $45M.



























There were a lot fewer, certainly. FF7 was the heavyweight. Zelda: Ocarina, MGS, and StarCraft were in the running. Shenmu (produced a year later) had a budget north of $47M (the high fluctuation in Yen value making this a hard calculation).
But you wouldn’t see truly big budget gaming until GTA4 crested the nine digit mark.
The difference between $7M and $47M is a buncha lotta money.