• Sylvartas@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    2 months ago

    just spend an hour of development time giving players the choice to disable it and literally everyone wins!

    As a senior games programmer, depending on the engine and a ton of other very game-specific stuff, I’d guesstimate that anywhere between a 5 minutes, 1-man job and a several days long task potentially spanning multiple poles (mostly thinking of LD, 3D artists and tech artists. And obviously programming and UI)

    • taladar@sh.itjust.works
      link
      fedilink
      arrow-up
      6
      ·
      2 months ago

      Even fixing a single typo is not a 5 minute 1 man job if you take the full task (issue tracker to commit, potentially time tracking,…) into account.

    • Empricorn@feddit.nl
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      Did I low-ball it? Possibly. But even by your estimates, that’s absolutely nothing in the years-long endeavor of creating a game. Especially considering the development resources that went into putting yellow paint into the game or engine in the first place! And just like other accessibility features that can be toggled on/off, the more they are implemented, the more efficient the mechanisms for enabling and disabling them in games… Like I said, everyone wins.