The famously overworked visual effects workers behind the Marvel movies just voted to join a union::Bob Iger’s labor headaches might have just gotten a bit worse.
This is the best summary I could come up with:
A supermajority of the 52-member on-set production crew have asked to be represented by the International Alliance of Theatrical Stage Employees (IATSE).
VFX workers at Marvel have been unhappy with their compensation and the pace of production schedules in the past, with some claiming they were given nearly impossible deadlines to achieve effects.
“Visual effects must become a sustainable and safe department for everyone who’s suffered far too long and for all newcomers who need to know they won’t be exploited.”
Last year, Dhruv Govil, who worked on Spider-Man: Homecoming and Guardians of the Galaxy, took to Twitter (in a now-deleted post) to slam the company for overworking teams and low salaries.
Marvel has been a center of VFX use in recent years, as the films have been big productions that rely on movie magic to bring the comic book heroes to life.
“We are witnessing an unprecedented wave of solidarity that’s breaking down old barriers in the industry and proving we’re all in this fight together,” said IATSE International president Matthew D. Loeb.
I’m a bot and I’m open source!
Good bot
Excellent. More unions please
Wow, L4sBot reposts the same story it already posted but from a different link.
I wish it wasn’t posting at all anymore tbh. We have enough users posting content we dont need bots to do it. The bots should be focused on bot stuff like the autotldr, automod, and linkfixer type bots
Will unionization make the cgi good now?
Can’t Imagine that V-effects workers like bad cgi, so with less stress and better money we might get better effects again.
I got downdooted??? That wasn’t meant to be a dig at the artists, they’re very talented and I’m envious of their artistry. Anything that takes a cut from the already mega rich execs and puts it in the pockets of regular people like us gets my full support.