• Scrubbles@poptalk.scrubbles.tech
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    16 days ago

    Yeah it’s a bit of a tossup between them. Apple definitely chose it to be a dick. However, Microsoft could rectify it easily if they wanted to.

    Both HEVC and HEIC thought cost money, and the vast majority of windows users will never use the codecs. Including the license with every copy of Windows is added cost to the end user that they receive no benefit from, so I understand why they would leave it out. HEVC prompts you if you try to play to go to the store and buy the license, which is good for your entire account. Honestly it’s not a terrible thing to do. I was one of the 1% of people who would play HEVC natively on Windows, so yeah the $3 license made sense

    • deranger@sh.itjust.works
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      16 days ago

      Apple definitely chose it to be a dick.

      What other image format supports HDR and modern compression algorithms? AVIF also requires a special codec. This is just codec stuff, I really don’t see it as anyone being a dick. Android can also use these modern formats, with the same requirements if you want to open them on Windows.

      Kinda surprising to me that people so frequently recommend using Linux here, yet taking 30 seconds to install a free codec on Windows is apparently a big deal.

        • deranger@sh.itjust.works
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          16 days ago

          Let’s try this again: in a world where Apple is not a dick, what modern image format do they use that isn’t subject to these same codec requirements?

          If they were doing this just to be dicks, they’d spin off one of their own formats like they did with ALAC. They didn’t, they used HEIC which was also used by Android (which is now using AVIF).

          • Scrubbles@poptalk.scrubbles.tech
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            16 days ago

            What other image format supports HDR and modern compression algorithms that don’t require a license?

            There, ftfy. You answer the question.

            • deranger@sh.itjust.works
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              16 days ago

              I dunno, JPEG XT maybe? At a loss here.

              Why did Android also use HEIC, did they choose this just to be a dick like Apple?

              • Scrubbles@poptalk.scrubbles.tech
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                16 days ago

                Seeing how Android adopted it 4 years later, it’s pretty obvious that Apple made it the de-facto standard. I agree with you, something like JPEG XT or really any other open format would have been a great choice, but they made HEIC the standard, which requires a license. Dick move.

            • Aatube@kbin.melroy.org
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              15 days ago
              1. are you implying that there is indeed no better choice?
              2. webp, but that’s google. jpeg xt, but i see virtually no one adopting that.
      • barsoap@lemm.ee
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        16 days ago

        OpenEXR. Though it probably could use a spec upgrade, in particular add JPEG-XL to the list of compression algorithms. It’s not like OpenEXR’s choices are bad, the lossy ones are just more geared towards fidelity than space savings, kind of the opposite of what you want for the web where saving space is often paramount and fidelity a bonus.

        Bonus: Supports multi-channel, so not just RGBA. Not terribly useful for your run off the mill camera, very useful in production where you might want to attach the depth buffer, cryptomatte etc and I guess you could also use it for the output of light field cameras. Oh there’s also multi-view so you can store not just stereo images but also whole all-around captures and stuff. There’s practically nothing pixel-related you can’t do with it though it might require custom tooling.