To explain this to the uninitiated:
(First follow another explanation of the original combo)
In Magic spells are not in effect immediately, instead they go on the stack, before they are resolved. Spells from a stack are resolved in LiFo order, so last in, first out. Instants, like Gut Shot, can be put on the stack at any time by any player (simplified).
So Enemy gets his 21 mana with channel, you let that resolve, he has 1 life. He pumps it all into the fireball, now you act. While fireball is on the stack you cast Gut Shot, paying with 2 life of your 20. It goes on the stack. Your enemy hopefully has no response, without any mana left in his pool, and he looses his last life and the game.
When a player looses the game all his spells are removed from the stack, so you really win and there is no draw.
You stopped his combo with 4 cards worth unreal amounts of money with a single card worth about 50ct.
Mox Ruby is free to play with a 0 casting cost. Tap that (turn it sideways) to add 1 mountain (red mana: 🌄) to your mana pool. You don’t remove it from the board.
You have 1 mana in your mana pool: 🌄
Black Lotus is free to play with a 0 casting cost. You can turn it sideways, remove it from the board into your graveyard pile, and add 3 of any color to your mana pool. Choose green for forests: 🌲🌲🌲
You now have 4 total mana: 🌄 🌲 🌲 🌲
Channel costs 🌲🌲. Cast that, remove 🌲 🌲 from the mana pool, and pay 19 of your 20 starting life, so that you gain 19 colorless mana (can be used for most spells). Place Channel into the graveyard pile.
Your mana pool will now have a total of 21 mana: 🌄 🌲 + 19 colorless
Fireball costs 🌄 + any amount of mana you decide, up to how much you have available. So you then use your remaining 🌲+ 19 to do 20 damage to your opponent.
With those four cards you can turn 1 kill. Magic typically starts with each player at 20 life. Black lotus adds three green mana. Channel costs two, but lets you pay one life to add one generic mana as many times as you want. Mox ruby pays for the red in fireball. Pay 19 life for 19 mana, with the last green you have 20 extra mana to invest into fireball, dealing 20 damage to your opponent and ending the game.
If you draw this hand, your opponent has zero ways to respond, and the game is no longer fun.
Of course, that’s the joke. The only winning move is not to play.
There is a meta-joke in that there are a few ways to respond to this, but only if you know it’s coming. @SkyezOpen@lemmy.world responded with one. If your opponent also has a way to get fast mana out, a simple Lightning Bolt will also do it if it’s inserted between your Channel and Fireball. Or anything that counters your fireball, which will leave you standing there with your pants down around your ankles, 1 life, and probably an empty hand.
Then the meta-meta-joke is if you are known to be packing this combo, people around you will deliberately structure their decks around countering your stupid 1 turn win (if they will even allow you to employ it at all, given that Black Lotus is very, thoroughly, extremely banned specifically because of this combo), but this requires making sacrifices to their usual strategy and then you can show up unannounced with a different deck instead…
Black lotus and mox ruby have zero mana cost, play those. Use the black lotus to give you two green and one of your choice to pay for channel, sacrifice 19 life to add 19 mana to your manapool. Use the mix ruby to pay the red mana cost for fireball and then use the 20 mana in your manapool as the x cost, make opponent take 20 damage and you’re done.
Unless it’s changed, artifacts dont suffer from summoning sickness so you can use the tap abilities out the gate.
There’s some counters like Foil, Force of Will that I think could work or Misdirection. Can’t recall if there’s any instants that do damage that you can discard or exile cards from your hand instead of paying for because that could work too as fireball is a sorcery (if I recall how the stack works correctly)
Correct, any instant (or interrupt, if you have cards from expansions old enough to still have them) will work. Fireball is a sorcery and is slower, so instants/interrupts will resolve first.
You also have the potential to be scooped if you do not win the coin toss and don’t get the first turn. There are tons of single cost interrupts and various fast tweaky creatures that can deal small amounts of damage on the first turn, and all your opponent has to do is shave off one single point of life from you and this won’t work.
This is a wild turn one combo that will win if both players have the same starting life. Assume 20 life each, you play the first card to give you 3 green mana, you play the second card using 2 green mana. This card let’s you use 19 of your life for mana leaving you at 1 life and 19 manager + 1 from the previous card. You play the third card which gives you one red mana (totals are 20 green, 1 red) and finally now you can use the last card by paying one red and X (X can be any number you choose as long as you can pay it). In this case X is going to be 20, for the 20 green you had dealing a perfect 20 damage to the other player leaving them at 0 life and yourself at 1 life.
This combo works for whatever life total as long as yours is greater than or equal to Theirs
This is a first turn win if you draw all four of these cards in your opening hand.
Black Lotus and Mox Ruby can be put down on your opening turn, and since they are not lands you are not limited to playing just one of them. If you are poor you can substitute the ruby with a regular old mountain. Basically, I only employ the ruby here to firmly illustrate that I am indeed an asshole.
If you are poor, cheeky, and lucky you can replace the Black Lotus with 3 Lotus Petals and still theoretically draw all the cards you need to do this with your opening hand.
Sacrifice the Black Lotus for 3 green mana.
Spend 2 green manna on the Channel, pay 19 life, gain 19 colorless mana.
Tap the Mox Ruby for 1 red mana.
Use that 1 red mana to cast Fireball. Dump all 19 colorless mana from your Channel, plus the one green left over from the Channel into that fireball which adds up to 20.
Fireball does 20 damage to your opponent. You take 19 damage from Channel. You are left at 1 life, but your opponent is dead.
Normally M:tG games start with both players at 20 life. But it doesn’t matter if you play some weird format where everyone has more; all you do is sacrifice all but 1 of your life and dump it into fireball plus the one left over green mana from the Lotus. As long as both players have the same life count or you don’t have less life then your opponent for any reason, you win.
Realistically, just being able to show people this hand will discourage them from engaging you at all in any type of no-holds-barred play. They’ll hide behind their silly Modern or Commander formats or whatever, where Black Lotus is banned and Channel is either restricted or banned.
Every time this comic gets reposted it gives me an opportunity to, in turn, post this.
Response.
To explain this to the uninitiated: (First follow another explanation of the original combo)
In Magic spells are not in effect immediately, instead they go on the stack, before they are resolved. Spells from a stack are resolved in LiFo order, so last in, first out. Instants, like Gut Shot, can be put on the stack at any time by any player (simplified).
So Enemy gets his 21 mana with channel, you let that resolve, he has 1 life. He pumps it all into the fireball, now you act. While fireball is on the stack you cast Gut Shot, paying with 2 life of your 20. It goes on the stack. Your enemy hopefully has no response, without any mana left in his pool, and he looses his last life and the game.
When a player looses the game all his spells are removed from the stack, so you really win and there is no draw.
You stopped his combo with 4 cards worth unreal amounts of money with a single card worth about 50ct.
And here I was thinking you just shoot assholes who play lame combos like that
?
Yeah, I’d like a breakdown as well. I definitely don’t know enough about MTG.
You start with 20 life.
Each of these spells must be played on your turn.
Mox Ruby is free to play with a 0 casting cost. Tap that (turn it sideways) to add 1 mountain (red mana: 🌄) to your mana pool. You don’t remove it from the board.
You have 1 mana in your mana pool: 🌄
Black Lotus is free to play with a 0 casting cost. You can turn it sideways, remove it from the board into your graveyard pile, and add 3 of any color to your mana pool. Choose green for forests: 🌲🌲🌲
You now have 4 total mana: 🌄 🌲 🌲 🌲
Channel costs 🌲🌲. Cast that, remove 🌲 🌲 from the mana pool, and pay 19 of your 20 starting life, so that you gain 19 colorless mana (can be used for most spells). Place Channel into the graveyard pile.
Your mana pool will now have a total of 21 mana: 🌄 🌲 + 19 colorless
Fireball costs 🌄 + any amount of mana you decide, up to how much you have available. So you then use your remaining 🌲+ 19 to do 20 damage to your opponent.
You win with 1 life remaining.
This was the only comment that actually explained it. Thank you.
It all makes sense when someone explains it but the minute I walk away my general impression of magic can be summed up by ProZD’s cow videos.
https://youtube.com/playlist?list=PLlE9kZJTsDtYqR2lEuWZkyKvfbTN3b6OQ
This is the only answer.
With those four cards you can turn 1 kill. Magic typically starts with each player at 20 life. Black lotus adds three green mana. Channel costs two, but lets you pay one life to add one generic mana as many times as you want. Mox ruby pays for the red in fireball. Pay 19 life for 19 mana, with the last green you have 20 extra mana to invest into fireball, dealing 20 damage to your opponent and ending the game.
Great explanation, thanks
This is a first turn win in MTG (with ridiculous old, expensive cards).
The first card on the left lets you get three free green mana (currency used to cast cards). This is used to cast the next card, which requires green.
The next card let’s you sacrifice your own health and turn that into mana. This only gives colorless mana.
The third card is another free mana, this time red. One red is required to cast the 4th card.
The 4th card does enough damage to your opponent to kill them.
If you draw this hand, your opponent has zero ways to respond, and the game is no longer fun.
Of course, that’s the joke. The only winning move is not to play.
There is a meta-joke in that there are a few ways to respond to this, but only if you know it’s coming. @SkyezOpen@lemmy.world responded with one. If your opponent also has a way to get fast mana out, a simple Lightning Bolt will also do it if it’s inserted between your Channel and Fireball. Or anything that counters your fireball, which will leave you standing there with your pants down around your ankles, 1 life, and probably an empty hand.
Then the meta-meta-joke is if you are known to be packing this combo, people around you will deliberately structure their decks around countering your stupid 1 turn win (if they will even allow you to employ it at all, given that Black Lotus is very, thoroughly, extremely banned specifically because of this combo), but this requires making sacrifices to their usual strategy and then you can show up unannounced with a different deck instead…
I like how your use of “meta-joke” is in itself a meta joke.
Been a bit, so welcome to corrections.
Assuming you get these all in your hand turn one,
Black lotus and mox ruby have zero mana cost, play those. Use the black lotus to give you two green and one of your choice to pay for channel, sacrifice 19 life to add 19 mana to your manapool. Use the mix ruby to pay the red mana cost for fireball and then use the 20 mana in your manapool as the x cost, make opponent take 20 damage and you’re done.
Unless it’s changed, artifacts dont suffer from summoning sickness so you can use the tap abilities out the gate.
There’s some counters like Foil, Force of Will that I think could work or Misdirection. Can’t recall if there’s any instants that do damage that you can discard or exile cards from your hand instead of paying for because that could work too as fireball is a sorcery (if I recall how the stack works correctly)
Correct, any instant (or interrupt, if you have cards from expansions old enough to still have them) will work. Fireball is a sorcery and is slower, so instants/interrupts will resolve first.
You also have the potential to be scooped if you do not win the coin toss and don’t get the first turn. There are tons of single cost interrupts and various fast tweaky creatures that can deal small amounts of damage on the first turn, and all your opponent has to do is shave off one single point of life from you and this won’t work.
This is a wild turn one combo that will win if both players have the same starting life. Assume 20 life each, you play the first card to give you 3 green mana, you play the second card using 2 green mana. This card let’s you use 19 of your life for mana leaving you at 1 life and 19 manager + 1 from the previous card. You play the third card which gives you one red mana (totals are 20 green, 1 red) and finally now you can use the last card by paying one red and X (X can be any number you choose as long as you can pay it). In this case X is going to be 20, for the 20 green you had dealing a perfect 20 damage to the other player leaving them at 0 life and yourself at 1 life.
This combo works for whatever life total as long as yours is greater than or equal to Theirs
I recall there is a similar thing you can do with haste 1r goblin and +x/+0 spell.
I thought there was a way to get the mana without that green sorcery, though I don’t quite remember how
I don’t know anything about Magic so I only understood half but thank you for the detailed explanation!
Others beat me to the punch, but see my other comment here:
https://lemmy.world/comment/13482691
Can you explain this for people who haven’t been 11 in a very long time?
This is a first turn win if you draw all four of these cards in your opening hand.
Black Lotus and Mox Ruby can be put down on your opening turn, and since they are not lands you are not limited to playing just one of them. If you are poor you can substitute the ruby with a regular old mountain. Basically, I only employ the ruby here to firmly illustrate that I am indeed an asshole.
If you are poor, cheeky, and lucky you can replace the Black Lotus with 3 Lotus Petals and still theoretically draw all the cards you need to do this with your opening hand.
Normally M:tG games start with both players at 20 life. But it doesn’t matter if you play some weird format where everyone has more; all you do is sacrifice all but 1 of your life and dump it into fireball plus the one left over green mana from the Lotus. As long as both players have the same life count or you don’t have less life then your opponent for any reason, you win.
Realistically, just being able to show people this hand will discourage them from engaging you at all in any type of no-holds-barred play. They’ll hide behind their silly Modern or Commander formats or whatever, where Black Lotus is banned and Channel is either restricted or banned.
Wimps.
Why wait all the way to Turn 1?
Let the newbie go first, and kill them in their first upkeep with Hulk Flash.