I got 60 hours in, got bored when while the world design looks nice it just feels so empty to me. Like Disneyland with extreme proportions, not a real place. That killed the vibe of the story for me- which was the only reason I was even trying to play. It was difficult for me, but that’s because I don’t enjoy trying the same fight 10-20 times.
Depends on what you define as hard. Sometimes, simply dying a bunch doesn’t mean a game is hard, Armored Core 6 for example. Yeah you can die a bunch in Armored Core 6, but a particular level can become downright easy if you have the right build for it, especially since the game actually encourages you to change builds consistently, since after you die you are allowed to change your build for a level. Experimentation, changing tactics, etc, is fun.
Also Dwarf Fortress, dying is fun.
Also for me, “hard” games would be stuff that are boring and grindy. Because they are literally hard mentally to play and maintain focus on lol.
Everyone experiences fun in their own ways. You’re allowed to not want to play hard games just like other people are allowed to want to play hard games. It doesn’t have to be an argument about which is “better.”
Yeah, that’s what my 2nd point is about also. It is natural to hit roadblocks, and in ER usually the correct move is to pursue a different path and come back once you’re stronger. It can be a fun game, but forcing yourself to play it is not right either
Did you spend that time trying to fight the Tree Sentinal (mounted knight boss) just in front of where you start? You don’t have to, and you shouldn’t unless you’re extremely skilled or masochistic. You can go around and find less dangerous enemies.
I’ve refused to play it cause I’m bad at video games and I don’t feel like playing something punishingly difficult cause that isn’t fun for me. This is the first time I’m hearing someone claim it’s not difficult
I mean, it’s a valid point. I won’t claim soulslikes are all easy and it’s easy to play them all the time - they definitely have a difficulty curve, and not everyone is comfortable with the kind of difficulty this genre has. But to claim they’re all so difficult as to be unplayable and it never changes is equally fallacious
Nice. I played through a couple times near release on a high level character. Started a new character and haven’t attempted him again yet. Maybe I’ll go and do that.
ER is not even difficult unless you specifically want it to be
I got 60 hours in, got bored when while the world design looks nice it just feels so empty to me. Like Disneyland with extreme proportions, not a real place. That killed the vibe of the story for me- which was the only reason I was even trying to play. It was difficult for me, but that’s because I don’t enjoy trying the same fight 10-20 times.
I played it for 3 hours. Unless I’m missing something, it’s incredibly difficult.
Depends on what you define as hard. Sometimes, simply dying a bunch doesn’t mean a game is hard, Armored Core 6 for example. Yeah you can die a bunch in Armored Core 6, but a particular level can become downright easy if you have the right build for it, especially since the game actually encourages you to change builds consistently, since after you die you are allowed to change your build for a level. Experimentation, changing tactics, etc, is fun.
Also Dwarf Fortress, dying is fun.
Also for me, “hard” games would be stuff that are boring and grindy. Because they are literally hard mentally to play and maintain focus on lol.
Here’s 2 tips:
Level up Vigor. Health is how you make early game easier.
Skip bosses. There isn’t a hard linear progression path and different builds struggle with different parts of the game.
Counter-point: No.
I rather play something fun.
Everyone experiences fun in their own ways. You’re allowed to not want to play hard games just like other people are allowed to want to play hard games. It doesn’t have to be an argument about which is “better.”
Fun is subjective. For me, challenge is fun.
That’s fair, maybe I’ll give it another shot one of these days. A friend of mine also suggested running from some of the enemies.
Yeah, that’s what my 2nd point is about also. It is natural to hit roadblocks, and in ER usually the correct move is to pursue a different path and come back once you’re stronger. It can be a fun game, but forcing yourself to play it is not right either
I think you’re missing something.
You don’t have to engage with the angry strong monsters.
Video games have made us believe we are the heroes. In Elden Ring, we are specks.
Did you spend that time trying to fight the Tree Sentinal (mounted knight boss) just in front of where you start? You don’t have to, and you shouldn’t unless you’re extremely skilled or masochistic. You can go around and find less dangerous enemies.
I don’t remember anymore. This was like two years ago now.
I’ve refused to play it cause I’m bad at video games and I don’t feel like playing something punishingly difficult cause that isn’t fun for me. This is the first time I’m hearing someone claim it’s not difficult
I mean, it’s a valid point. I won’t claim soulslikes are all easy and it’s easy to play them all the time - they definitely have a difficulty curve, and not everyone is comfortable with the kind of difficulty this genre has. But to claim they’re all so difficult as to be unplayable and it never changes is equally fallacious
Agreed for the most part. That final DLC boss on release was pretty tough, even considering the other games. No orphan though. F that thing.
Yeah he was way overtuned. The last patch has nerfed him heavily though, and finally made the cross-slash attack dodgeable.
Nice. I played through a couple times near release on a high level character. Started a new character and haven’t attempted him again yet. Maybe I’ll go and do that.
That was overtuned, I’ll give you that. Tho you still have to play through the other 99% of the game to get to it
Definitely agree.