Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it’s a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • doublepepperoni [none/use name]@hexbear.netOP
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    2 days ago

    First of all, I will not stand for this FF9 slander. It’s my favourite or 2nd favourite behind FF7 depending on what phase of the moon you ask me. Seriously though, replaying and playing through classic turn-based JRPGs as an adult has led me to realise the underlying gameplay systems just suck in general. The games are all piss easy and there’s basically zero skill or thought involved

    I mostly just enjoy and evaluate them on aesthetics, music, characters and story. Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

    • BashfulBob [none/use name]@hexbear.net
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      2 days ago

      I mostly just enjoy and evaluate them on aesthetics, music, characters and story

      9 has that in spades.

      One thing that frustrated me with FFs starting at 12 was relative improvement to combat coming at the expense of more and more story beats. 15 was the worst offender, but it was all downhill after 10.

      • doublepepperoni [none/use name]@hexbear.netOP
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        2 days ago

        15 was the worst offender

        I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

        but it was all downhill after 10

        Give me my guy running around on a big globe map representation of the game world or give me death

        • BashfulBob [none/use name]@hexbear.net
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          I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

          For all its sins, FF13 was a complete story that closed its loops. Not a great story, but it at least had FF vibes and a dramatic ending.

          FF15 just kinda gives up on itself in the middle of the game. You can tell the developers were throwing up their hands and announcing “We don’t care anymore, just send it out the door”.

          A ton of story beats are littered across the first arc that just get dropped. A bunch of story beats are introduced at the top of the third arc seemingly so they can immediately be resolved.

          The Act 2 final fight feels like someone cobbled together a God Of War quick time fight over a long weekend.

          FF13 is consistently mid from end to end. FF15 drops straight off a cliff once you leave the main continent.

          Give me my guy running around on a big globe map representation of the game world or give me death

          Old ways are best ways

        • Findom_DeLuise [she/her, they/them]@hexbear.net
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          2 days ago

          I know I say this like every time it’s brought up, but I will reiterate yet again: FF13 is the ideal JRPG to play while drunk. The out-of-combat mechanics are “Hallway Simulator 2009.” The in-combat mechanics are “mash these three buttons in this sequence, unless it’s this slightly more annoying type of encounter, then use this other sequence instead.” The rest of it is forgettable cutscenes where Snow yells a lot over his shitty nu-metal leitmotif, and the story is so incoherent that it wouldn’t matter if you were sober anyway. Some people drink to forget; if you’re playing FF13, you drink to not remember in the first place, and it’s a better experience for it.

    • TheLepidopterists [he/him]@hexbear.net
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      2 days ago

      Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

      Gonna make Final Fantasy nerds mad, every time they try a new system that isn’t just “select attack until you win, heal as needed” they get mad and claim that changing away from that system “dumbed it down” and “made it a mindless button mashing game” ironically.

    • Dessa [she/her]@hexbear.net
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      2 days ago

      Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

      That sort of thinking is what got us in the mess we’re in today, with everything being just shittier action game.

      JRPGs were fine

    • GarbageShoot [he/him]@hexbear.net
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      2 days ago

      Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

      Have you played Omori? It’s not rocket science, but I thought the emotion system was fun to play with.