• stephfinitely
      link
      fedilink
      51 year ago

      Do most cities in America have parking lots. I feel like every city I go to the parking is hardest thing to find. Walmarts and malls being the exception.

      • ampersandrew
        link
        fedilink
        51 year ago

        About 20% of the land of major cities tends to be parking, and it’s a big issue because that land could be used for housing. City builders tend to ignore that because it makes cities ugly (in real life, it does too!), but if they actually modeled parking in their simulation, it would have all sorts of ripple effects that would be interesting to plan around.

      • BiggestBulb
        link
        fedilink
        31 year ago

        Parking lots are absolutely everywhere. Some zones just prohibit large ones for historic reasons or otherwise (it’s possible maybe you were in one of those zones)?

        Visit Nashville, TN (around Centennial Park), Orlando, FL (around the Mall at Millennia) or Jacksonville, FL (around St. John’s Town Center) and you’ll see what I mean.

      • rodhlann
        link
        fedilink
        11 year ago

        A lot of parking in big American cities is underground, and also too expensive to be worth it. Parking lots everywhere though, in my experience

    • @PatheticGroundThing@beehaw.org
      link
      fedilink
      4
      edit-2
      1 year ago

      If all cims need access to parking that might actually make good public transit much more important for your city if you don’t want it to look like Houston in the seventies

  • @enragedchowder@lemmy.ca
    link
    fedilink
    191 year ago

    Some really promising additions here. I especially like the pedestrian roads, which hopefully means we will be able to build less car-centric cities this time around. Also the roundabouts look great.

    • @Jenga@lemm.ee
      link
      fedilink
      61 year ago

      Meanwhile I was excited to see parking lots. I will fill my city with concrete and you can’t stop me!

  • @ArghZombies@beehaw.org
    link
    fedilink
    14
    edit-2
    1 year ago

    I got a little bit too excited about roundabouts. “Ooh, they’ll be so useful!”. I know we kind of had them in the first game, but only really as huge junctions. I want to build Milton Keynes.

  • Birb
    link
    fedilink
    81 year ago

    I love how they’re designing the roads so they actually degrade over time and need maintenance and the pedestrian walking areas. It’s all the tiny details that has me excited.

  • @emptyother@beehaw.org
    link
    fedilink
    81 year ago

    Traffic accidents!

    I shouldn’t be happy over seeing my cims get wrecked, but I’ve wanted that for CS. The game mechanics of road blocked and temporary queues and having to remember to build detour-alternative roads.

    • It’s probably just based on the road maintenance score, but I’d love it junction and road design played a part in accident frequency. So my town can have that one intersection that always seems to have a crash during rush hour every Friday.

  • The most interesting takeaway for me in this diary was that you can select individual lanes like the one in the video where you’re selecting an individual lane to create a slipway and how the mouse selectively panned over each lane and choose the one that created the said slipway. This is really exciting stuff and I really really hope that they fixed the traffic problems that the first CS game had 😭

    • Martijn
      link
      fedilink
      English
      11 year ago

      I really love the UX here. It seems super intuitive, definitely much more intuitive than traffic manager mods and stuff like that. Want to add a lane to the side? Just move your cursor to that side of the road. Want to add a crosswalk? Just find the crosswalk asset and place it on the road…

      So intuitive!

      • @marauderprophecy1998@beehaw.org
        link
        fedilink
        English
        11 year ago

        I agree! There is something that a lot of people haven’t really talked about and its the water mechanic, it seems to be more realistic rather than how in the first CS it was literally like jello lol

  • @Jenga@lemm.ee
    link
    fedilink
    61 year ago

    Seems like they are adding a ton of improvements from popular mods. The automatic intersection feature is honestly the biggest though, it was so annoying having to find tune intersections in the first game.

  • LChitman
    link
    fedilink
    61 year ago

    I’ve not played for some time but I’m liking the sound of these changes! I’m glad they’ve started these diaries by talking about roads, which were always a pain point for me. Here’s hoping the traffic simulation is also improved.

    • @Slartibartfast@beehaw.org
      link
      fedilink
      41 year ago

      Looks like the topic of the second dev diary is traffic. So we’ll only need to wait until the 26th to find out if they’ve accuratelly modeled terrible drivers.

  • @Valliac@beehaw.org
    link
    fedilink
    61 year ago

    I love me some cities skylines. Even if it’s just me making the worst-designed cities and getting mad about traffic.

  • @walkingears@beehaw.org
    link
    fedilink
    51 year ago

    Visually it looks amazing. Love the addition of the “parallel roads” feature too, that’ll be a huge timesaver.

  • @tom@lemmy.fmhy.ml
    link
    fedilink
    51 year ago

    I’m staying away for my own good. The first game sucked waaaay too many hours out of my life!

    • JimmyAllnighter
      link
      fedilink
      31 year ago

      heh, I know the feeling. Aside from Minecraft, it’s the only game I’ve cracked 1,000 hours in…

    • @s_s
      link
      11 year ago

      Easy there, Counting Crows.

    • @JackOverlord@beehaw.org
      link
      fedilink
      101 year ago

      They said on Twitter and in the comments of the linked post, that there won’t be any bikes at all at release.

      They’ll very likely be a DLC.

      • 𝒍𝒆𝒎𝒂𝒏𝒏
        link
        41 year ago

        This is a little disappointing for me - I wanted to build from scratch on a more “human scale” or european style

        Looks like I’ll be on CS1 until the DLC comes out 😒

        • AngryMob
          link
          31 year ago

          There are pedestrian roads so you can still do a walkable/bikable city. When the dlc comes out im sure itll be simple to just add bike lanes where you want on existing infrastructure.

    • Prof. Sweetlove
      link
      fedilink
      31 year ago

      Yeah, I hope they expand immensely on public transport, biking and walkable cities. Having to build car-centric cities would make me sad.

  • YMS
    link
    fedilink
    41 year ago

    Nice to read and all, and I’m looking forward to that game, but am I the only one who expects a “development diary” to contain some information about the actual development of the game rather than just a feature presentation?

    • Dev diaries are a thing that paradox is known for doing. Sometimes it goes into the behind the scenes, sometimes it’s about work-in-progress features, sometimes it is just showcasing stuff that is already done.

      It’s basically their name for roughly weekly posts about the current and future state of their games.

    • YMS
      link
      fedilink
      11 year ago

      Revisiting my comment after the second episode was released: Interestingly, they run the same series of content under two different titles. Under https://forum.paradoxplaza.com/forum/forums/cities-skylines-2.1147/ it’s featured as “Development Diaries”, while under https://www.paradoxinteractive.com/games/cities-skylines-ii/features the exact same bits are labelled “Feature Highlights”.
      Both places contain the same video, again titled “Feature Highlight”, and the same roadmap for upcoming episodes of this series, titled “Dev Diaries Road Map”.