- cross-posted to:
- ttrpg@hexbear.net
- cross-posted to:
- ttrpg@hexbear.net
cross-posted from: https://hexbear.net/post/339101
We started off playing Cyberpunk Red and are just now trying out Shadowrun 5E
We play on sundays from 20:00 to 23:00 CET or 14:00 to 17:00 EST the majority of the players are from hexbear with the exception of a single person.
I can provide all the books and resources for developing the character, we play on Roll20 using maps, tends to be a pretty even mix between roleplay and combat. Even spread between goofy/fun play and more serious moral explorations in the context of a cyberpunk world. We have a couple femme of center and a couple masculine of center folks in the game. We use lines/veils and try to include some time before and after the game to socialize out of character.
I am an experienced GM in many genres of ttrpgs but would say I specialize in cyberpunk/modern settings, and welcome anyone to join no matter their experience with TTRPGs (a couple players are very new to TTRPGS and others are quite experienced) or Shadowrun. I will ask that if you are very knowledgable about the Shadowrun world / timeline of events / big plot points to do your best to not meta-game or share that knowledge out of character.
We use discord for voice, and while we do have a home-server we have been using a group message/call for playing.
Any questions or interest please comment here or DM me.
Thanks!
Full now, thanks for the interest!
The setting for Shadowrun is so good, but my table found the crunch of 5e a little too much. We ended up switching to Anarchy and had a blast, even if we did have to homebrew it a bit.
Yeah I’ve heard good things about Anarchy but we wanted to try something with some more crunch after some dissapointment with Cyberpunk Red
You sound like you have a lot of tabletop experience, so you should be fine. I had a few folks at the table that had never played a tabletop game before and they were way overwhelmed when we did the food fight scenario even though they loved the overall experience and the setting. Anarchy helped out a lot for that.
Yeah that makes sense, I’ve played or GMed shadowrun multiple times over 5 years. I actually kinda hate Food Fight for the intro to Shadowrun as it is 100% a combat encounter and what makes Shadowrun unique (besides the fluff) is the ability to solve encounters in a variety of ways and use legwork/prep to your advantage.
I agree that Food Fight has its weaknesses.
And speaking of legwork, I really enjoyed Anarchy having a sort of “prep montage” mechanic that can help speed up that part of the game for the table since different build required different levels of prep.