I’m yet to try that one. I’ve heard some automation is still in there and never looked further. I think it’s now limited by some currency or something, but I don’t want bad automation mechanics in my games - not even as a rare “treat”.
You build up Fuel to do it with manual fighting, and you have to set every move/action individually, per character, ahead of time. This is good for like endgame grinding, like Martial Training 5 (enemies in a 3*3) but more complex stuff, especially story missions that have long winding paths, the scripted movements become unreliable. (You don’t get access to the auto battler until post-game anyway.
I’m yet to try that one. I’ve heard some automation is still in there and never looked further. I think it’s now limited by some currency or something, but I don’t want bad automation mechanics in my games - not even as a rare “treat”.
You build up Fuel to do it with manual fighting, and you have to set every move/action individually, per character, ahead of time. This is good for like endgame grinding, like Martial Training 5 (enemies in a 3*3) but more complex stuff, especially story missions that have long winding paths, the scripted movements become unreliable. (You don’t get access to the auto battler until post-game anyway.