• Jawsome@lemmy.world
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    2 years ago

    For the sake of starting some discussion around here, I’m a week 1 kickstarter backer who is still in love with this project AMA.

    • mixagin@lemmy.world
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      2 years ago

      Rock on, man… I backed in early 2014, and it’s honestly been such a wild ride throughout that time! Space Games have come and gone since then, and I’ve enjoyed my time with each and all of them, but nothing’s held my interest quite like Star Citizen.

      Even the janky fun present in the game right now blows most of the competition out of the water, for me personally. And the weekly videos into the development process (Jarod’s the best!) are insightful and honestly enjoyable in and of themselves…

      But it’s absolutely not for everyone! But if people are honest with themselves I think they’ll realize there’s a reason people are dumping money into a project like this: it’s got tons of promise, and there’s quite a bit to show for it even now :)

    • yads@lemmy.worldOP
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      2 years ago

      I tried the game about 3 years back and it was a glitch filled mess. How are you finding it now?

      • entropicshart@lemmy.world
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        2 years ago

        As a very early backer (2015), I still come back to the game once a year hoping that it is finally in a playable state, only to leave disappointed.

        My current rig of an i7/3080ti/32gbRAM/NVMe had issues with walking around the station with a decent frame rate; after spending 20 minutes of trying to get my ship out of storage (not going to list the countless bugs there), I finally took off and was excited to leave orbit and fly around space…

        Unfortunately my ship had another idea; it clipped me out of the captains seat and into high orbit; my ship kept flying its trajectory, while I slowly tumbled back into the planets gravity.

        I hope that by 2035 we might see a stable beta release.

    • Shadywack@lemmy.world
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      2 years ago

      I’ll bite. I played through and was very impressed with the ship interiors and how it all worked. That said, I felt that it suffered a similar issue to Elite Dangerous by the way of being “a mile wide but an inch deep”. I loved the vast amount of systems you can go to in Elite but the lack of ship interiors seriously sucks. In SC we have seemingly the opposite, a few small brilliantly fleshed out locations and wonderful ships…and not many places to go.

      Seriously, how do you rationalize that the amount of money raised produced worthwhile content?

      • Jawsome@lemmy.world
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        2 years ago

        I think people are so hungry or desperate for what Star Citizen is promising they are literally willing it into existence via crowd funding. It’s the type of game I’ve dreamt about since I was very young. I remember playing space games back in the 90s and asking myself “wouldn’t it be cool if you could fly your ship to a space station and get out and walk around?”. Well here is my chance to help make that dream a reality. There’s just no way something like this gets made going through the traditional game development process, where publishers would rather ship a sequel every year instead of taking risks.

  • inexplicablehaddock@lemmy.loungerat.io
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    1 year ago

    And I bet most of it has gone towards getting Chris Roberts a comfy nest egg for when he eventually decides he’s got enough cash, cans the game, and runs away to some country without an extradition treaty to the US.

  • ydieb@lemmy.world
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    2 years ago

    I love a good indie game crowdfunder, but at this point Star Citizen is effectively a triple-A game. In turn, this raises the bar for what we expect it to look like and deliver

    Interesting, in that I feel that indie games are in general better products than “triple-A” games, sometimes this is still valid if you include early access indie games…