• SmoochyPit@lemmy.ca
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    2 days ago

    They tweeted this graph in early December:

    […] In this chart, we’re displaying the infection rate, or the rate of matches that had a cheater present. […]

    Note how the graph is missing labels and how neither it nor the tweet include information on how these metrics were gathered.

    • pHr34kY@lemmy.world
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      4 hours ago

      If they know who is on Linux and who is reported as cheating, they wouldn’t use such a speculative metric to conclude that the cheaters are using linux.

      I would find it very hard to believe that they don’t know which OS each client is using.

      • sugar_in_your_tea@sh.itjust.works
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        3 hours ago

        And then cheating rises again.

        So whatever caused cheating to decrease relative to the population (assuming that’s what’s being measured) is probably to blame.

        Here’s a different explanation:

        1. EA announces new update, so users flock back before it goes live (first major dip)
        2. Update goes live (steeper dip) and more users return to try it out; some cheat engines don’t work on the update, which adds to the dip
        3. Cheat engines start getting patched, hence the rise after bottoming out; number is still lower due to larger population (same number of cheaters)

        A better test is to keep support for Linux for the launch, then drop it in a minor patch update a few days later.

    • SnortsGarlicPowder@lemmy.zip
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      22 hours ago

      That chart doesn’t even show correlation. Cheating was having a downward trend then. Continued the downward trend after banning Linux users. What?!?

    • SmoochyPit@lemmy.ca
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      2 days ago

      (Replying to myself) Even if these numbers are legit, we don’t know the process or exact metrics used.

      This data may include falsely banned players on Linux (which was reported before they restricted Linux) and may exclude many cheaters on Windows (any of those who weren’t caught). We don’t know.