• The Snark Urge@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 days ago

    Thanks for clueing me into this legacy thing, it sounds like a thinly veiled cynical industry tactic to make people buy more stuff.

    • Dave@lemmy.nz
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 days ago

      Nah it’s apparently a really unique thing that people love. The talk gave a lot of insight into the kind of thing they were going for, but I can’t find the video anymore. I found this one, but that’s not the one I watched. It might have similar stuff though.

      I haven’t played one, but I think the idea is not that you only get to play one game, but that you are working your way through a narrative. You get to play 10 or 15 or 20 games, but each game is different because you are unlocking things and going through a story line. Different player groups get a different experience depending on what decisions they make or whether they are winning or losing the games. E.g. for Pandemic Legacy I believe it has a sort of auto-balancing of the difficulty. But once you’ve played through the story line then you can’t play anymore. That sort of permanency means you bring a different attitude to the game and are a bit more careful or deliberate, and the emotions are different.

      It sounds like fun and I think I will get to it one day, but locally Pandemic Legacy Season 1 costs more than 3 times what Zombie Kidz Evolution costs, so I haven’t pulled the trigger yet.